Eliciting affect via immersive virtual reality: a tool for adolescent risk reduction.
نویسندگان
چکیده
OBJECTIVE A virtual reality environment (VRE) was designed to expose participants to substance use and sexual risk-taking cues to examine the utility of VR in eliciting adolescent physiological arousal. METHODS 42 adolescents (55% male) with a mean age of 14.54 years (SD = 1.13) participated. Physiological arousal was examined through heart rate (HR), respiratory sinus arrhythmia (RSA), and self-reported somatic arousal. A within-subject design (neutral VRE, VR party, and neutral VRE) was utilized to examine changes in arousal. RESULTS The VR party demonstrated an increase in physiological arousal relative to a neutral VRE. Examination of individual segments of the party (e.g., orientation, substance use, and sexual risk) demonstrated that HR was significantly elevated across all segments, whereas only the orientation and sexual risk segments demonstrated significant impact on RSA. CONCLUSIONS This study provides preliminary evidence that VREs can be used to generate physiological arousal in response to substance use and sexual risk cues.
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ورودعنوان ژورنال:
- Journal of pediatric psychology
دوره 39 3 شماره
صفحات -
تاریخ انتشار 2014